706. Design HashMap

Description

Design a HashMap without using any built-in hash table libraries.

To be specific, your design should include these functions:

  • put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.

  • get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.

  • remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.

Constraints

  • All keys and values will be in the range of [0, 1000000].

  • The number of operations will be in the range of [1, 10000].

  • Please do not use the built-in HashMap library.

Approach

  • GeeksforGeeks

  • ProgramCreek

  • YouTube

Examples

MyHashMap hashMap = new MyHashMap();

hashMap.put(1, 1);

hashMap.put(2, 2);

hashMap.get(1); // returns 1

hashMap.get(3); // returns -1 (not found)

hashMap.put(2, 1); // update the existing value

hashMap.get(2); // returns 1

hashMap.remove(2); // remove the mapping for 2

hashMap.get(2); // returns -1 (not found)

Solutions

/**
 * Time complexity : 
 * Space complexity : 
 */

class MyHashMap {
    private final Integer[] map;
    /** Initialize your data structure here. */
    public MyHashMap() {
        map = new Integer[1000000];
    }
    
    /** value will always be non-negative. */
    public void put(int key, int value) {
        map[key] = value;
    }
    
    /** Returns the value to which the specified key is mapped, or -1 if 
        this map contains no mapping for the key */
    public int get(int key) {
        Integer value = map[key];
        return value == null? -1: value;
    }
    
    /** Removes the mapping of the specified value key if this map 
        contains a mapping for the key */
    public void remove(int key) {
        map[key] = null;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */

Follow up

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